Technology for Teaching
 

 






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Teaching the NSW K-6 Technologies Syllabus - face-to-face course

A 2-day hands-on
face-to-face course & workshop

AND
an extensive library
 (over 100 hours)
of online self-study, self-paced
interactive tutorials
Note: For teachers to enrol in Pedacomp's online interactive self-paced modular self-study course at least one teacher from their school must have completed the two-day hands-on face-to-face workshop.

Two-day face-to-face
workshop details
Scheduled for venues
across NSW
The perfect hands-on learning environment: a skilled presenter supported by highly-trained helpers
What the 2-day face-to-face
course & workshop covers
K-6 Technology syllabus and Technology cross-curriculum content difficult for teachers to practice and master in online  self-study learning

Note:  This face-to-face workshop cannot and does not cover the entire Technology syllabus.  The online self-study modules do that.  The face-to-face course specifically covers critical syllabus content requiring face-to-face involvement to engage with and learn.
 

Face-to-face course content
Click on any item in the below list to jump directly to that item in the Face to Face course Contents table.  Then click on the item's image in that table to see further information.
Note:  If jump-to links are not working in your email app you can view this email as a web page HERE

 
Face-to-face course
Content list
Computational thinking
    Years 1-6
Coding
      Preparing to code
           Years 2-6
             Years 3-6
             Years 5-6
      Visual coding apps 
             Years K-6
             Years 1-6
              Years 5-6
             Year 6
       Programming languages
              Years 4-6
       Coding-controlled robots
       & drones
             Years K-4
             Years 2-6
             Years 5-6
3D & Virtual Reality
       Teaching in a classroom
       with 3D & Virtual Reality
             Years K-6
              Years 4-6
       3D object design
             Years 3-6
              Year 6
       3D object printing
              Years 3-6
Science
             Years K-6
              Years 2-6
              Years 4-6
              Years 5-6
Miscellaneous
      Using Augmented reality apps in
       classroom learning
             Years 3-6


Face-to-face course
Content table

Click on an image to see more information on that activity.
Computational thinking
             Years 1-6
Computational thinking
Computational Thinking
Coding
   Pre-coding: teaching students
    to pre-plan their coding
           Years 2-6
Pseudo-coding: preparing to code
Pseudo code writing
            Years 3-6
Flow charts
Flow-charting
             Years 5-6
Pre-coding data flow diagramming
Diagramming
      Coding:  visual coding apps 
             Years K-6
Scratch: visual coding language
Scratch
Visual coding
             Years 1-6
Blockly: visual coding language
Blockly
Visual coding
             Years 5-6
Alice: visual coding language
Alice
Visual coding
             Years 6
AppInventor by MIT
AppInventor
Visual coding
      Coding:  programming
      languages
             Years 4-6
Coding languages: Python
Python
Programming Language
       Coding:  software controlled
       robots
             Years K-4
Bee Bot K-3 programmable robot
Beebot
Programmable robot
             Years 2-6
Dash and Dot programmable robots
Dash & Dot
Coding-controlled robot
Dash and Dot programmable robots
Edison
Coding-controlled robot
             Years 5-6
Lego Mindstorms EV3
Lego Mindstorms
Coding-controlled robot
3D & Virtual Reality
        Teaching in a classroom
        with 3D & Virtual Reality
             Years K-6
Google expeditions 
Unimersiv virtual reality
Google Expeditions
& Unimersiv
Virtual reality content
Google Cardboard: Learing with virtual reality
Google Cardboard
Classroom headsets
Google Cardboard: Learing with virtual reality
Google Cardboard
Virtual reality content
Google Cardboard-compatible sturdy headsets
Google Cardboard-compatible
sturdy headsets
             Years 3-6
3D (VirtualReality) Video Recording
3D video recording
             Years 4-6
180 degrees virtual reality recording: Lucidcam
Lucidcam 360
Virtual reality video recording
       3D object design
             Years 3-6
Scann 3D - 3D design from photos
Scann 3D
3D design
from photos
             Years 6
3D printing: object design - TinkerCAD
TinkerCAD
3D design
       3D object printing
             Years 3-6
3D printer
3D Printer
3D printed objects
3D Printing
Science
            Years K-6
USB microscope
USB  
Microscope
             Years 2-6
STEAM: LittleBits snap-together electronic building blocks
LittleBits
Snap-together electronics
             Years 4-6
STEAM: Neodymium super-pull magnets
Neodymium super-magnetism
             Years 5-6
Temperature data logger
Temperature data logger
Miscellaneous
      Augmented reality in
      classroom learning
             Years 3-6
Hewlett Packard Aurasma augmented reality
Aurasma
Augmented reality

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Technology for Teaching
Pedacomp Australia is endorsed to provide NESA Registered Professional Development for teachers accredited at Proficient Teacher  level.
Over 10,000 NSW teachers have attended Pedacomp courses with Pedacomp's NESA (NSWIT) 5-Yearly audit reporting outstanding outcomes.
Completing this course, workshop and preparatory online modules will contribute 17 hours of NESA Registered PD towards maintaining Proficient Teacher Accreditation in NSW, addressing  the above listed Australian Professional Standards for Teachers
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Each topic, app, and technology learning tool is introduced, time given for hands-on experimentation, and teachers then in groups given time to share ideas on how to use it with diffferent year groups and in different contexts.

"How will I remember it all after the workshop?"

Unlimited ongoing access to our modular e-learning site allows you at any time to review "how to do it" interactive videos on all of the apps, kits, tools and topics covered in the workshop.

Workshop sessions
in all NSW regions

Cost: $759 inc GST
Why $759?
Pedacomp strives to provide premium professional development at the lowest possible cost. 
This hands-on course is is the most costly workshop we have developed and presented in our 14 years of working with teachers.  Our investment in the multiple comprehensive sets of primary school technology teaching resources we are providing for attendees to learn to use, learn to teach with, experiment with and evaluate, plus the cost of the specially trained support staff we are providing at each course are significant.  In addition our commitment to making our training accessable to all teachers in all regions of NSW carries substatial transport and accommodation overheads.  This means that we do not anticipate covering our overheads of developing, provisioning and delivering this course until late in 2018.